12.18.2012

Audiobook Player Notes

Audible for Android or iOS

  • Audible Player on Android is listenable at 3x; in iOS- not-so-much (it should like crap on iOS)
  • Audible Player on android shows a book as one item in the library with chapters; on iOS it breaks it down into downloaded parts, each with its own chapters and showing only playtime for the current chapter.  Audible really needs to update their app on iOS to make it more consistent when moving between platforms.
    • Ex: The Fires of Heaven – Wheel of Time Book 5
    • on Android: 
      29 chapters; 36:27:37 total playing time
    • on iOS:
      Part 1, 7 chapters, shows playtime per chapter. 
      Part 2, 8 chapters, shows playtime per chapter.
      Part 3, 8 chapters, shows playtime per chapter.
      Part 4, 8 chapters, shows playtime per chapter.
      Part 5, 6 chapters, shows playtime per chapter.
  • Audible does sync listening locations- which is nice when switching between devices.

Akimbo Audiobook Player for Android

  • Akimbo Audiobook Player for Android will play Apple Audiobook format (m4b), but cannot play at greater than 1x due to Apple licensing restraints.  It can play back mp3 audiobooks at different speeds up to 4x (but this doesn’t always work- dependent on device, media. etc.).

MortPlayer  Audiobooks  for Android

  • The MortPlayer Audiobooks is a great player with a nice interface, but does not have support for the Apple m4b format.  I am also unable to find a way to change playback speed.  The absence of these two features makes it useless for my needs.

11.18.2012

Wii U : First Day Experience

Today I picked up a Wii U (standard version) and hooked it up to see what the latest gaming console from Nintendo has to offer. The Wii U has some neat features, but is not very ‘impressive’.  The only noticeable improvements to the former system are the 1080p HDMI output and the touchscreen gamepad.

Setup:

The Wii U (in Wii mode) uses the same IR sensor bar as on the original Wii- so if you have a 3rd party wireless controller, it should work.  The unit has a multi-AV port to allow use of the old Wii composite cable (but HDMI is much easier if you don't have this cable already).  The unit would almost be a direct pull-out-and-replace with the same cables save for the new power supply is 5A instead of 3.7a (and a different angle on the plug).  It will also pair with a standard Wii controller for up to five players (one with the gamepad + four Wii controllers).

There was a system update that took 20-30m, but it was up and running after that. 

Initially none of the pre-installed video clients (Netflix, Hulu Plus, Amazon video or YouTube) were working, but a Netflix update has been released that allows me to connect and stream.  Updates for the other three are expected sometime in December.

Game Play

I popped in New Super Mario Wii U and started playing (after a short game update).  The game is fun and plays well (albeit a bit difficult until I get used to the new gamepad layout), but I was disappointed to learn the Wii U Pro controller does NOT work with this game- only the gamepad or a standard Wii controller.  In single player mode, the game is displayed on both TV and gamepad- so you can turn off TV and use it like a massive handheld console.  :)

Popping a Wii disc into the console prompts to start a Wii game.  The entire Wii console mode is 1080p, but the games show obvious indications that they were designed for a 480p system; Zelda – The Skyward Sword has a block grid that fades in/out as Link moves around. 

As expected, only standard Wii controllers work while in Wii mode; the touch gamepad shuts down.

A ‘Wii U System’ channel is added to the Wii menu to allow returning to the Wii U system.

Storage

The Wii U will take a standard USB media stick for additional storage in any of the USB ports (two on rear, two in front); I inserted a generic 64GB USB drive and it prompted me to format and seemed happy. 

The SD card slot appears to be only for Wii game emulation saves/games/points.  The SD card slot will not recognize a 64GB SDXC card, but was able to use a 16GB SDHC.  I used this card to transfer all of my Wii content over to my Wii U.

Wii Transfers

Transferring games/saves/Miis/points from the Wii is accomplished by downloading a ‘Wii U Transfer Tool’ channel on both the Wii and the Wii U from the Wii Market.  Starting with the Wii U, you will prepare the card for transfer, insert it into the Wii where the data is transferred (progress is indicated with a bunch of Pikmin type characters transporting data through halls/subways and into a rocket) and finally back into the Wii U (where the rocket lands and the Pikmin characters transport the data down ramps/hallways/etc. and into the Wii U memory). 

This action is one way and will remove all transferred data from the Wii.  My entire transfer took about 10 minutes- and the animations are entertaining enough to make it not seem all that long.  :)

Note that if you traded in your Wii already and were hoping to recover from the SD card/Club Nintendo account, you are screwed as all of your Wii content is still associated to the old console and cannot be recovered.  I had a design for the Nintendo 3DS XL- and lost ALL of my game purchases; after three separate and disappointing conversations with Nintendo support, I ended up with a ‘sorry, we cannot help you’ answer.  Nintendo has an ass-backwards way of license management.

Markets

The Wii U market appears to be separate from the Wii market; I have 500 points in the Wii market and $0.00 in the Wii U market.  :(

In the Wii U market, downloadable are the same price (or more) as retail versions; $59.99 for Assassin’s Creed III, Epic Mickey 2 or Darksiders II.  The irony in this model is the games are actually much less valuable in digital format as they cannot be traded with friends or sold.  Hopefully Nintendo will not go the route of Sony and insist on selling games at full retail for the life of the system (Darksiders II is already $40 on the PS3/xBox 360).

I am very interested to see how the downloads for this system work if you exceed the 32GB of the internal storage and a couple of 64GB USB Drives; I recently had to upgrade my 160GB PS3 hard drive as it was not sufficient for my game downloads (in retrospect, I should have went larger than 320GB for this).

If the licensing for the Wii U is the same as the Wii, 3DS and DSi, I will NOT be purchasing any digital games from Nintendo; the licenses for those three devices are tied to the actual device- so if the device is lost/stolen/broken all of your content is also lost!  As mentioned before, Nintendo licensing is pretty archaic and not very end user friendly.

Conclusions

All said, I am so far not very impressed with the Wii system software.  It is nearly identical to the old Wii console save you can have two different views of the main actions- one of the screen and one on the gamepad.  These can be flipped, but the same basic grid with apps is very reminiscent to the old Wii. 

The touchscreen gamepad is pretty neat, but I see products like Microsoft xBox Glass offering similar functionality that can work on a variety of devices.   The button layout is different (right analog is above the buttons, so he thumb must traverse downwards to hit a button) and the gamebad is fairly comfortable in the hands.

Single player games seem to be Ok; hopefully multi-player games are much more involving.

One big grievance for me is that leaving any application and returning to the home screen takes 30 seconds; i.e. you won't be jumping around the menus and options making changes. The original Wii menu was MUCH more responsive than this (up to 7 seconds) and I am expectant of the the xBox 360 and PS3 with their near instant return to the dashboard.  I hope that a soon-to-be-released Wii U update resolves this.

I feel like Nintnedo released the initial batch of Wii Us to continue their beta testing; some features are not yet available, the system seems sluggish and just doesn’t seem very interesting.  Hopefully future updates will improve performance and add features- otherwise it does not feel like it is not really much of an upgrade from the regular Wii.  :(

11.02.2012

Blasts from the Past


This weekend GoG has Dungeon Keeper, SimCity 2000, Populous, Ultima IV, Crusader No Remorse and Wing Commander titles from $2.39 each...

I think they use a DOSBox variant to make therm run on Windows, and some of them are also Mac compatible!

I just dropped $25 that I probably didn't need to spend... :)

More info over at gog.com...

10.03.2012

Nintendo's Backwards Digital Licensing

For those of you that aren't aware, digital purchases made on a Nintendo DS, 3DS or Wii are tied to the serial number of the device on which they are purchased.  If you lose/destroy/trade-in your old hardware your purchases are lost.  Transferring physical media is Ok along with the game saves (that have been transferred to the SD card).

Nintendo requires that you must have a working device in-hand and do a transfer licenses to another system; if this cannot be done Nintendo support will inform you that you are fucked:

"I'm sorry to hear about your situation. I know this isn't what you were hoping to hear, but transferring content from one Nintendo 3DS to another requires the use of both systems. Therefore, without access to the original system, it's not possible to transfer your eShop account to a replacement unit. I apologize for any inconvenience this may cause and appreciate your understanding."

After hearing of this practice with 3DS licensing, I inquired if this archaic licensing scheme was the same on the Wii system as I am planning on purchasing a Wii-U.  Nintendo support responded:

"We are planning on a way to transfer Wii Shop Channel purchases to Wii U. However, this process will require access to both systems to perform the System Transfer. I have included all of the other information we have about the transfer process below:

. Wii U owners can wirelessly transfer content such as Miis, and WiiWare and Virtual Console games to their Wii U systems.

. Both systems will need to be connected to the Internet and the Wii U will need an SD card to facilitate the transfer.

. Transferred Wii content is accessible and can be played through Wii Mode, an application on the Wii U's main menu."

Not only will I need my Wii system to transfer my purchases (i.e. no systm trade-in possibility at GameStop) but Nintendo hasn't yet worked out a final process for game transfers to occur- i.e. this may not be possible for some time after system launch!

Perhaps Nintendo thought it would be a grand idea to attach digital licenses to a peice of hardware -instead of looking at Microsoft/Sony/Apple/Android/Steam's proven practices of using a user account.  However, if this device is lost/stolen/damaged, then the consumer is shit-out-of-luck and they should understand that any/all of the games they once purchased on their old 3DS/DS/Wii should now be re-purchased.  

Or perhaps Nintendo is trying to prevent trade-in/resale of used Nintendo systems; but it can a boon for the used system customer to log into the eShop and see if there is any 'free' games associated with their 'new' used purchase.

Nintendo is the new kid on the block for digital purchase and, obviously, they have a lot to learn; I will personally shy away from any digital purchases with Nintendo until they can bring their digital licensing into the 21st century.  

...and don't get me started on their clumsy and annoying 'eShop' process; they are even worse than Sony!

9.16.2012

Phone Swap Fun!

The Galaxy Nexus has been my primary phone for just over a year (it launched on Verizon in August, 2011); it is still a great phone but I find the Samsung Galaxy S III has some improvements over it's ancestor. It was decided to test out the Galaxy S III to see if it merited an upgrade.
It appears that Sprint's coverage in metro Atlanta can be very spotty- and Sprint's 4G coverage is almost non-existant (save for a spot around Cumberland Mall in Marietta).  Slightly better than GSM speeds were my primary experience on both Sprint's 3G and 4G networks (tests ranged from 150Kbps to 500Kbps).  Perhaps my home and office are both in realitively bad coverage zones for Sprint?  The speeds were disappointing, so the Sprint Galaxy S III went back to the kiosk 6 days later.

T-Mobile also offers the Galaxy S III- and their 4G coverage in Atlanta seems much better.  In about 90% of the places I have visited, I have had a decent 4G coverege- and speeds seem to stay in the 14Mbps range.  After a few days, the number port request was submitted to T-Mobile and my Verizon account was cancelled.
All said and done, the Galaxy S III cost me about $350 ($150 to T-Mobile and $200 to Verizon for early cancellation) and I get a much cheaper plan and better data throughput (Verizon can be very slow at times as well)- and I still have a fairly decent Galaxy Nexus that I can resell for around $200 to $250 (with the extras I have purchased).
I should be able to get leave Verizon after a year with no real financial loss. :)
Why did I not just stay with Verizon?  There are a few reasons.
  1. I was not eligible for an upgrade until August 2013; the Verizon Galaxy S III would cost me $600.
  2. If I was eligible for an upgrade, a subsidised phone would force me to abandon my unlimited data plan and pick one of the overpriced Verizon data tier plans.
  3. Verizon (and AT&T) plans are very expensive; about $140/month for unlimited everything; Sprint is $110 and T-Mobile is $90 for the similar offerings.  (the T-Mobile rate includes a $20/month payment arangement for the full cost of the phone- the acutal unlimited 4G plan is $70)
  4. Verizon (and AT&T) no longer offer an 'unlimited everything' plan; $100 will buy me 2GB of 'shared' data with unlimited talk/text.
It is ironic that unlimited cellular minutes are rapidly becoming dirt cheap while the data plans are becomong more expensive- even though they are both across the same data network.
Getting the Galaxy Nexus ready for resale has been pretty easy thanks to the One Click back to Stock application from the XDA forums; 15 minutes later my phone is back to the stock Android 4.0.4 with a re-locked bootloader.
My Galaxy S III is now running an early release of Jelly Bean and rooted.  My old number was ported over today and all is well in gadget land!  :)
Also interesting to note is that you can have an AT&T iPhone unlocked via eBay for $15-$20; T-Mobile is revamping thier network to support LTE and same HSPA+ frequencies as AT&T (namely 1900Mhz), which should allow them to offer 3G/4G connectivity with an unlocked AT&T iPhone 3/3GS/4/4S/5!

9.13.2012

WhisperSync for AudiBooks- Not Such a Great Deal…

 

Amazon Prime and Audible are among my two favorite items; The new Kindle Fire HD event introduced the idea of WhisperSync for their Audible audio book content with a matching Kindle eBook from Amazon. 

Today I received an email re-affirming this interesting product: WhisperSync for Voice-ready read-along will work on my current Kindle Touch.  Sounds cool; let me check it out:

image

It appears that in addition to the audible version I have already purchased for $23.39 I must also purchase the Kindle eBook version for an additional $16.99.  i.e. To use this new feature, I must purchase two different formats of the same book; That makes the entire WhisperSync sound a bit unappealing.

I am sure this would be very beneficial for Amazon, book publishers and authors- but it makes a book that costs $11.60 in paperback run a total of almost $40 for a read-along option.  Not very appealing for the customer.

Interesting idea Amazon, but no thanks.  :(